The King Series

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I have always had a great admiration for the talent needed to be able to carve a 3D representation of the human body, or any other object, for that matter, from a solid block of marble stone. The planning needed, the vision of seeing the subject matter in the block ahead of time, and, of course, the execution are nothing less than admirable. 
With this piece, I attempted to have my own interpretation of a small portion of Michelangelo’s David statue. Using the same technique of image manipulation and conversion back to 3D representation and compiling layers of 2D flats into a 3D object. 
From up close, it is very hard to see the facial expression and to make any sense of it, as the topography of the piece ranges from extremely deep valleys to very high peaks. Once one steps back, he can see the clearer image as the light bounces from the peaks and shadows are cast into the deep valleys, composing the facial expression.